A team composition that doesn't take that into account can only hit the pot. She stays at the back with her pot at the front. The Hag boss is notorious for a variety of reasons.Especially when some of them can appear without warning. Your heroes are just as likely to die to these guys as much as anything else. something like 5% chance per hallway battle (he never spawns in room battles) when your inventory is close to full.Make no mistake, Darkest Dungeon is not a case of Hard Levels, Easy Bosses. The Collector is still pretty rare, though. So for me, I may be halfway through the dungeon before I've acquired enough loot for the Collector even to have a (low) chance of showing up. so I almost always enter a dungeon with at least 4+ free inventory slots. I am typically more frugal/conservative with my Provision purchases. His playstyle is a little different than mine. ![]() However, the one thing to point out is that I saw him spawn a Collector last night on the very first hallway battle inside a dungeon since he entered the dungeon at full inventory. It's kinda wasteful IMO, but it doesn't even really matter. I watch one streamer who plays this game, and he is fabulously wealthy in his run (500k+ gold, as a result of the Bank district) so he basically just purchases the entire Provision wagon every time he goes out for a Champion level dungeon. I don't think it's been mentioned yet, but the Collector only shows up if you have 3 or fewer inventory slots free. Quite literally the easiest boss in the game, and one would be forgiven for not calling him a boss at all. Realistically, an aware player beyond the 5-week rule can orchestrate the 1-3 round death of all Collectors very comfortably and consistently simply by being mindful, which is not indicative of a difficult fight.Īs said, the only time he can be of any difficulty is - (a) you're derping with a bad comp that can't handle him, which is a player-centric issue beyond a certain number of weeks that can be applied to most fights in the game - or (b) you don't know he's a thing and/or you're in the first 5-week rule, which, just like (a), can make most fights seem harder than they are. The RNG you mention centers on the player allowing it to act, which can be said about any enemy in the game. It is absolutely fair and completely accurate to call him a cake walk seeing as he is basically a glorified trash-pack 5-7 Speed with pitiful resistances, including stun and both DoT types. He is easy if you already know the game sure.īut it's not too fair to imply the guy a "cake walk" lol He is not resistant to bleeds or blights.īut it's not too fair to imply the guy a "cake walk" lol with some bad rng he might get healed/guarded and spams his life siphon skill if your comp/dps game is too chill and random it can get ugly. You don't need anything too special just the standard able to dps any position (a minimum of two who can do that is how I play), or you can play around moving abilities (I guess, I rarely do that myself), a stunner would be great you might stun him 1st round before he summons anything, and you might need to stun the unit that might guard him, or the highwayman to reduce the damage he can do to you. He can show up randomly anywhere, and it's a good idea to plan around that cause killing him is worth, and a team comp that can deal with him is a good one overall anyway imo. He can be real nasty if your team is "I kill front row till I get to back row" which is if you don't know the game well, not unreasonable to be the case, or maybe you felt like taking random lowbies to an easy dungeon without configuring their focus fire capability. Completely untrue, of course, but it's the basis for most Collector complaint threads, despite being a total joke of a boss. 5 week rule) - possibly with a bad comp - no trinkets, or appropriate skills, or all level 0's - possibly as a new player who's never seen one before - then it's quite easy to mistake the Collector for some sort of hyper-difficult run-ending demon from the deepest depths of hell. ![]() If, however, you meet one in the first 2-3 post-tutorial dungeons (ie. Even better when you have a relatively fleshed out roster as well and can start making tuned comps, not to mention good trinkets. Alas, this is easier done when you have access to the guild. The ease depends on (a) what comp you used and (b) whether you're within the first 5-week rule when you encountered one, followed by (c) hindsight (or lack of).įor example, the very first comp you start with can comfortably dunk Collectors all day. They're the easiest mini-boss and one of the easiest bosses outright in the game. Early game parties are often no match for him.Ĭollectors can be dunked in as little as one round.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |